What drives a man of God to wash away the sins of his past, only to blacken his heart with a multitude more? How far can a freedom fighter be pushed before virtue and righteousness are replaced by a lust for vengeance? What does a privileged society do when the foundation of its prosperity is shaken? BioShock Infinite dares to explore these heady themes and many more, giving you glimpses at just how the seemingly smallest of decisions can forever alter our realities, and our hearts. As an agent provocateur in the fantastical floating city of Columbia, your actions bring turmoil and strife to an ostensibly idyllic landscape. It’s immensely fun to stir up trouble, and even more engaging to see how boldly BioShock Infinite portrays a society torn asunder. You’ll be haunted by this themat…
Call Of Duty- Modern Warfare 2 Gun Attachments Are Making Weapons Worse, Players Suggest
Call of Duty: Modern Warfare 2 launched on October 28 with an overhauled Gunsmith customization feature, but despite all the attachment options available, some players are now suggesting too many add-ons are making their guns worse. Come from malaysia online casino
Modern Warfare 2’s Gunsmith dials the customization back this year with a limit of five attachments per weapon build, which is down from the 10 attachments offered in Call of Duty: Vanguard. With a plethora of attachments in Modern Warfare 2, it’s easy to assume this means there are at least five solid attachments to give players a really powerful weapon for multiplayer. However, maxing out the attachments could actually be hurt…
Dead Cells Studio Is Reviving Two Dormant Franchises
Dead Cells is one of the successful indie games of all time, and it now seems that the studio behind it is turning its attention to new projects. In a recent interview with GamesIndustry.biz, Evil Empire CEO Steve Filby said that the studio is working on two “massive video game franchises” from third-party IP owners. Unfortunately, he didn’t reveal what those franchises were.
According to the interview, this is something that Filby has wanted to do since the early days of Dead Cells’ development at its original developer, Motion Twin, where he served as the CEO. However, Motion Twin was more interested in working on its own intellectual property, even though several large players offered to let the developer work on external IP Come from Read More