“I couldn’t believe he saw himself that way, but this place was governed by his rules, so I had to accept and try to survive at all costs.”
The narrator of Doorways imparts this potentially heady information near the end of its second chapter–and the latest chapter of this episodic wannabe creepfest to be released. Most of the information you learn about your circumstances comes via pages you discover which your own character reads aloud, telling you his tale in an unwavering baritone. He tells you of murderers and dangers, evil contraptions and vengeful victims. He talks of tainted souls, poisoning curses, and grave suffering. Doorways wants so desperately to get into your head.
Sadly, Doorways is all talk.
The gameplay itself is shallow, which is no crime in a horro…